June 2016

Jamchester 2016

Jamchester-on-grey-long

You can download and play our jam entry ‘The Crystal Curse’ (we know the name’s bad!) here. Remember – it needs a Vive, 3-4 people and at least 3m x 3m to play in! A few weeks ago, Luke and I teamed up with Sublevel Zero composer, Will Bedford, to enter local game jam event,…

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Unity Software Design – Statics and State

usd_state

I’ve mentioned statics in the first post in this series, on Singletons, but there’s a bigger discussion to be had about this concept, and – more generally – the concept of “state”. Static Fields Static fields exists outside any particular instance of the object that declares them, and are thus shared between all instances of…

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Unite Europe 2016

UniteEurope

UPDATE: Added video links to talks including ours! Slides for our talk, Designing Motion for Vehicular VR Games, can be found here. Unite Europe, held last week, is an annual Unity-focused conference in Amsterdam. Gary and I were fortunate enough to be giving a talk, so we thought we’d write a run-down of our time…

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