Plug-and-Play VR Comfort
Instantly make your Unity VR game more comfortable! Tunnelling reduces sim-sickness during intense motion by reducing peripheral vision and/or replacing it with static "cage" imagery.
Use the default settings or delve into the huge range of options and modes, including colour, cubemap, 3D cage and blur. Mask objects from the effect or create static windows and portals. Use the debug tools to fine-tune motion sensitivity.
Powerful Preset System
Create full or partial presets in-editor and apply at runtime with one line of code. Let your players choose the settings that work for them.
Full Source Code
Tweak anything you want with in-depth documentation and full source access!
VRTP is based on the acclaimed comfort solutions developed for our zero-g VR shooter Sublevel Zero Redux.
VRTP runs on Rift, Vive, PSVR, Google VR, Gear VR and Go out of the box. It includes a lightning-fast mobile version and supports single pass stereo on non-mobile platforms.
Comfort is one of the biggest and most common challenges VR developers face. Sim-sickness can be the difference between a great experience and an unplayable mess, in everything from indie projects to huge budget AAA titles. Tunnelling is a powerful tool for increasing comfort in almost any VR project.
Whether first-person, third-person, vehicular or anything else, we think VR games should put a premium on comprehensive, player-customisable comfort solutions. We've developed VR Tunnelling Pro to expand and improve upon the acclaimed comfort options in Sublevel Zero Redux, and make it easy for anyone to reduce sim-sickness in their own projects.
Free "lite" version available here (also included in VR Toolkit!). Limited to color and cubemap modes.
VRTP is not affiliated with VR Toolkit.