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Sigtrap Games create focused, no-filler indie games.

SIGTRAP Games

We’re a tiny indie studio based in the north of the UK. We’re two to five people, depending on how you count these things. We love games, and we’re lucky enough to make them.

Sublevel Zero

Our debut title Sublevel Zero is a roguelike 6-degree-of-freedom shooter published by Mastertronic and coming out on PC, Mac and Linux this year.

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News

Sublevel Zero Vive Support, GOG Beta and >40% Off Sale!

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Pull up a chair and get comfy, because we’ve got lots of big news this week! It’s all going down on Wednesday 17th – make a note. Vive Support! GOG VR Support! Unified Beta! One-day sale: over 40% off at Chrono.gg! HTC Vive Support On Wednesday, we’ll be releasing a big update on our beta…

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Unity Software Design – Generalising and Specialising

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It’s a seemingly inherent desire in most programmers to make every solution as general as it possibly can be. That is to say, to design code such that it can handle almost any input, any situation. The attraction is obvious – design one amazing bit of code, and you can use it all over your…

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Jamchester 2016

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You can download and play our jam entry ‘The Crystal Curse’ (we know the name’s bad!) here. Remember – it needs a Vive, 3-4 people and at least 3m x 3m to play in! A few weeks ago, Luke and I teamed up with Sublevel Zero composer, Will Bedford, to enter local game jam event,…

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