Luke

Sublevel Zero Redux launches for Nintendo Switch

SL0 Switch

Our roguelite six-degree-of-freedom shooter, Sublevel Zero Redux (SL0), launches today on Nintendo Switch making it available on all of this generation’s major formats. Our lovely friends at Coatsink are publishing and co-developing the Switch version. Together we’ve tweaked & updated the game based on fan feedback to create the ultimate portable version of SL0 and…

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Sigtrap talk SUPERHOT Quest tech at Oculus Connect 6

OC6 SUPERHOT website

Our lead programmer, Dr. Luke Thompson, was invited to OC6 to give an in-depth talk on how we collaborated with SUPERHOT Team to create SUPERHOT VR for Oculus Quest and the challenges of squeezing a full PC game onto a standalone VR unit. GASP at our per phase optimisation! SWOON at our totally reengineered lightmapping!…

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SUPERHOT Quest: “The Best Version Of A Classic”

SUPERHOT Quest reviews website

The reviews are in for our port of SUPERHOT VR for Oculus Quest and it’s going down a storm – staying consistently in the top-three bestsellers on Quest since launch. “The Best Version Of A Genuine Classic.” Upload VR “Superhot VR is another game that feels even more precise and intuitive on the Quest.” Stuff…

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Sigtrap reveals work on SUPERHOT VR Quest

SUPERHOT Quest website

We’re very proud to reveal that we have spent the last 12 months in stealth mode working on the new version of SUPERHOT VR for the Oculus Quest launch! We’d like to thank our friends at SUPERHOT Team for making this happen and we hope you enjoy the game on Quest – we’re certainly very…

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Sublevel Zero Redux and VR Released on PC!

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It’s finally time! The enormous free Redux expansion for the Windows, Mac and Linux version of Sublevel Zero is now live, including full VR support for Oculus Rift and HTC Vive! Sublevel Zero Redux brings a remastered campaign, difficulty modes, new enemies and unlocks, and much more. As the definitive version of the game we…

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VR Comfort and Optimisation

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Comfort and Sim-Sickness In finalising the VR version of Sublevel Zero Redux, we’ve done extensive research and development into comfort. Sublevel Zero is a perfect case study for sim-sickness – a game where players move and rotate freely in all directions, often with no well-defined up or down orientation, at high speed, while dealing with…

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The Journey to VR and Sublevel Zero Redux

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As you probably know, Sublevel Zero is being re-launched as Sublevel Zero Redux on July 13th, with full VR support and a huge free expansion, on Steam, Oculus, GoG and Humble. We wanted to take players through the tricky, convoluted, and much-delayed story of its development. As has been discussed many times, the game began…

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Jamchester 2017 – SYNCHROCIDE

Hi everyone! This weekend (June 23-25) we (Luke and Gary) participated in Jamchester 2017 – the second annual incarnation of the UK’s largest professional game jam. With the help of composer / sound designer Richard Evans, over the 40 hours of the jam we created a mindbending local multiplayer game called SYNCHROCIDE. Two players control…

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Sublevel Zero Redux Released!

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We’re incredibly proud to announce that Sublevel Zero is now available on PlayStation 4 and Xbox One in the form of Sublevel Zero Redux! Redux is an expanded, enhanced and remastered version of Sublevel Zero, and we’ve taken this opportunity to improve upon the original. With a revamped campaign, difficulty levels, a teleporter system, new…

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Sublevel Zero Redux Delayed

Hi everyone, We’ll get right to it – We’ve been blindsided by a nasty, last-minute bug with Sublevel Zero Redux. This unfortunately means that we’re going to miss the 22nd February release date. We can only apologise to anyone who’s pre-ordered the game and feel that we’ve let you down. This is certainly not the…

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