Namespaces | |
| namespace | Editors |
| namespace | Examples |
Classes | |
| struct | Angle |
| Expresses a float as an angle. More... | |
| struct | Angle3 |
| class | Tunnelling |
| The main Tunnelling effect. This script uses post-processing. More... | |
| class | TunnellingBase |
| Base class for all Tunnelling effects. Calculates motion parameters and contains shared settings. More... | |
| class | TunnellingImageBase |
| Base class for non-mobile effects (Tunnelling and TunnellingOpaque). These effects use full screen post-processing. This class implements all core functionality. The only difference between Tunnelling and TunnellingOpaque is drawing after everything or after opaque geometry. More... | |
| class | TunnellingMaskObject |
| Add this script to gameobjects to exclude them from the tunnelling effect. Enabling/disabling this script will dynamically add/remove it from the mask. Requires masking to be activated in the effect settings. Requires a Renderer. More... | |
| class | TunnellingMaskObjectMobile |
| Add this script to gameobjects to exclude them from the tunnelling effect. Enabling/disabling this script will dynamically add/remove it from the mask. Requires masking to be activated in the effect settings. Requires a Renderer. More... | |
| class | TunnellingMobile |
| Mobile-friendly tunnelling effect. This script does not use post-processing. Limited to color, skybox and simple mask modes. More... | |
| class | TunnellingOpaque |
| A variant of the Tunnelling effect that draws after opaque geometry but before transparent and UI elements. This script uses post-processing. More... | |
| class | TunnellingPreset |
| Preset for Tunnelling and TunnellingOpaque. Apply using Tunnelling.ApplyPreset. Create and modify via Unity editor. More... | |
| class | TunnellingPresetBase |
| Base class for effect presets. More... | |
| class | TunnellingPresetMobile |
| Preset for TunnellingMobile. Apply using TunnellingMobile.ApplyPreset. Create and modify via Unity editor. More... | |