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| Angle3 (float x, float y, float z) |
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| Angle3 (Angle x, Angle y, Angle z) |
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| Angle3 (Vector3 euler) |
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| Angle3 (Quaternion rotation) |
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| void | ToAxisAngle (out Vector3 axis, out Angle angle) |
| | Convert to axis angle representation. More...
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| Vector3 | ToEuler (Angle.AngleType type) |
| | Get Euler angles expressed as specified AngleType. More...
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override string | ToString () |
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override bool | Equals (object obj) |
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override int | GetHashCode () |
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◆ ToAxisAngle()
| void Sigtrap.VrTunnellingPro.Angle3.ToAxisAngle |
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out Vector3 |
axis, |
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out Angle |
angle |
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) |
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inline |
Convert to axis angle representation.
◆ ToEuler()
Get Euler angles expressed as specified AngleType.
◆ angle
| Angle Sigtrap.VrTunnellingPro.Angle3.angle |
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get |
Resultant angle. Use Angle3.axis to get the associated axis.
◆ axis
| Vector3 Sigtrap.VrTunnellingPro.Angle3.axis |
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get |
Resultant axis. Use Angle3.angle to get the associated angle.
◆ eulerAcute
| Vector3 Sigtrap.VrTunnellingPro.Angle3.eulerAcute |
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get |
Angles expressed from -180 to +180.
E.g. -10 => -10
E.g. 10 => 10
E.g. 580 => 220
◆ eulerAngles
| Vector3 Sigtrap.VrTunnellingPro.Angle3.eulerAngles |
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get |
Angles expressed from 0 to 360.
E.g. -10 => 350
E.g. 10 => 10
E.g. 580 => -140
◆ eulerReflex
| Vector3 Sigtrap.VrTunnellingPro.Angle3.eulerReflex |
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get |
Angles expressed from ±(180 to 360).
E.g. -10 => 350
E.g. 10 => -350
E.g. 580 => 220
The documentation for this struct was generated from the following file: