about us

We've been making games that feel great since 2014.

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services

Game
Development
Full-stack game development, from concept to shipping on multiple platforms. PC, console, mobile, standalone VR - you name it, we've done it.
Art
Direction
With over 10 years experience, we know how to turn heads - and how to create and manage production pipelines that maximise both artist creativity and efficiency.
Unity
Gameplay
Everything we do focuses on feel. Punchy controls, silky physics, juicy shaders and more, all polished for player experience and optimised for any hardware.
3D
Art
From high poly to low poly, stylised to realistic. Whether you need full design services, asset outsourcing or optimisation and polish of existing art, we can do it.
VR
Development
We're experts in designing and developing VR games and experiences. We've made ground-up standalone games, ported flat games, and optimised PC VR games to run on standalone hardware.
Unity
Tools
The secret weapon on all our projects. We create bespoke user-friendly tools, plugins and frameworks to help production pipelines go brr and developers feel at home.
(some of)

our projects

Greensky Games utilised our Meta Quest expertise to optimise their high-octane arcade game SWARM for standalone VR.
We contributed to the many, many, many component art assets required by PC Building Simulator to the very, very, very high level of detail needed.
When Odd Bug decided to pivot their debut game The Lost Bear to VR, they contracted us to help design and prototype it for PSVR.
Phigames' epic metroidvania Recompile bleeds neon-soaked retro cool, so when additional art was required, we were the perfect choice.

team

Based in Manchester, England, Sigtrap was founded by Luke Thompson and Gary Ashurst.

Luke Thompson
Co-Founder and Technical Director. Coming from a PhD in Physics at Manchester University (but never sure whether to actually use his title), Luke brings analytical and creative thinking to game design, code and tools.
Gary Ashurst
Co-Founder and Art Director. Gary drives Sigtrap’s striking visuals and stylised designs, always with a keen eye on practical production. His art and game design are both informed by a wealth of influences from nostalgic to cutting edge.