VRTP Mobile Preset Definition (Applied to mobile version only)
#include <VRTPMobile.h>
Public Attributes | |
| TSubclassOf< class AActor > | SkyboxBlueprint |
| Skybox blueprint to use. | |
| UTextureCube * | CubeMapOverride |
| Cubemap texture cube to use as an override for skybox-only modes. | |
| UMaterial * | PostProcessMaterial |
| Effect material to use for post process effect. | |
| UStaticMesh * | IrisMesh |
| Iris mesh to use. | |
| FLinearColor | EffectColor |
| Effect vignette color. | |
| float | EffectCoverage |
| Effect vignette coverage. | |
| float | EffectFeather |
| Effect vignette feather. | |
| EVRTPMBackgroundMode | BackgroundMode |
| Effect background mode. | |
| bool | ApplyEffectColor |
| Enable effect colour. | |
| bool | ForceEffect |
| Force vignette effect (useful for debugging) | |
| EVRTPMMaskMode | MaskMode |
| Effect mask mode. | |
| int32 | StencilIndex |
| Effect mask stencil index. | |
| bool | bUseAngularVelocity |
| Enable effect for angular velocity. | |
| float | AngularStrength |
| Angular effect strength. | |
| float | AngularMin |
| Minimum angular velocity. | |
| float | AngularMax |
| Maximum angular velocity. | |
| float | AngularSmoothing |
| Angular smoothing. | |
| bool | bUseVelocity |
| Enable effect for velocity. | |
| float | VelocityStrength |
| Velocity effect strength. | |
| float | VelocityMin |
| Minimum velocity. | |
| float | VelocityMax |
| Maximum velocity. | |
| float | VelocitySmoothing |
| Velocity smoothing. | |
| bool | bUseAcceleration |
| Enable effect for acceleration. | |
| float | AccelerationStrength |
| Acceleration effect strength. | |
| float | AccelerationMin |
| Minimum acceleration. | |
| float | AccelerationMax |
| Maximum acceleration. | |
| float | AccelerationSmoothing |
| Acceleration smoothing. | |